About

Learn-2-Learn Game

Co-Designers: Shelley Rodrigo, Megan McKittrick, Matt Beale, Amy Adcock, Sarah Spangler, & Marquise Twitty
2011-2015

The Learn-2-Learn (L2L) Game is a gameful learning environment with basic student success strategies, self-efficacy activities, and write-to-learn prompts. We are developing a game architecture to motivate students and support materials to help faculty implement small L2L activities to courses that are already designed.

Student Participants

  • Marquise Twitty, Undergraduate Researcher, Game Narrative Scope and Structure Research and Design, Spring & Fall 2014, Spring 2015
  • Katelyn Kietlinski, Undergraduate Researcher, Secondary Scholarship as well as Usability and Formative Assessment study, Fall 2013-Spring 2014

Financial Support

  • Old Dominion University College of Arts and Letters, Social Science Research Center Fellow, Spring 2015
    Learning to Learn: There’s A Game for That
    Course reassign time during the Spring 2015 to continue preparing an National Science Foundation Cyberlearning grant proposal. The grant application is to develop a Learn-to-Learn gameful learning environment (L2L Game). Awardee, 3 credit hour course reassign time and $1000 for travel and project materials.
  • Old Dominion University, Improving Interdisciplinary Writing Action Project
    Learn-to-Learn (L2L) Game: Adding Learn-to-Write Modules for STEM Disciplines
    Faculty are charged with the responsibility of teaching course content while fostering effective writing skills that lead to academic, professional, and civic success. Games can cultivate a lowrisk setting that promotes experimentation, problem-solving strategies, and collaboration. To facilitate improved writing in the STEM disciplines, we are adding scaffolded writing activities to an existing digital gaming environment. The environment is customizable, allowing faculty to associate specific writing skills with relevant course projects all the while providing students with access to intrinsically motivating activities that integrate writing skills training with their written assignments. Principal Investigator, $19,850

  • Old Dominion University Office of Research, Faculty Proposal Preparation (FP3) Award, Spring 2014
    Learning to Learn: There’s An App for That
    Course reassign time during the Spring 2014 to prepare an National Science Foundation Cyberlearning grant proposal. The grant application is to develop a Learn-to-Learn mobile learning environment (L2L App). Awardee, 3 credit hour course reassign time.
  • Old Dominion University Center for Learning and Technology, Faculty Innovator Grant, 2013-2014
    The Learning to Learn Game: Traditional Teaching Levels Up
    Designed a game that allows faculty to associate specific learning skills with relevant course content while providing students with access and motivation to engage with alternative learning skills content. Co-Principal Investigator with Megan McKittrick and Matt Beale, $3,000